Material Graphics Surface Pattern vs Realistic View

Posted by Unknown Selasa, 20 Agustus 2013 0 komentar
Ever noticed how the Graphic Surface Pattern of a Material will override a Walls surface in a Realistic (ie. materiality / render check) view, but not the edges?

Firstly, I don't think Graphics values should affect Realistic view at all.  Secondly, it should at least be consistent: either override wall faces and edges, or don't override at all, yeah?




Anyone know if this was fixed in 2014?
TERIMA KASIH ATAS KUNJUNGAN SAUDARA
Judul: Material Graphics Surface Pattern vs Realistic View
Ditulis oleh Unknown
Rating Blog 5 dari 5
Semoga artikel ini bermanfaat bagi saudara. Jika ingin mengutip, baik itu sebagian atau keseluruhan dari isi artikel ini harap menyertakan link dofollow ke https://androidtv7.blogspot.com/2013/08/material-graphics-surface-pattern-vs.html. Terima kasih sudah singgah membaca artikel ini.

0 komentar:

Posting Komentar

Trik SEO Terbaru support Online Shop Baju Wanita - Original design by Bamz | Copyright of android tv.